

Numerous bugs and glitches persist throughout the galaxy, which can make the game incredibly frustrating to play at points.

For the full release, it’s clear to see Frontier Developments have made some improvements, primarily to how AI works and the game’s performance, but Odyssey is still in a pretty bad place. The beta was in a pretty poor state, featuring all manner of bugs, gameplay imbalances and just a general lack of polish. I mentioned this a few months ago after playing the beta for Odyssey. Frontier Developments has a track record of releasing DLC in a fairly poor state and spend the following months fixing it based on fan feedback. Unfortunately Odyssey follows in the footsteps of preview Elite Dangerous expansions. It’s a neat idea, but the system needs to be balanced a lot better in order to make it worthwhile for players investing their time. Think No Man’s Sky’s scanner system, but much more drawn out and with fewer rewards. This involves using a scanner to collect genetic data on a variety of alien lifeforms. If interacting with other humans isn’t your kind of thing, you can also hunt down alien fauna across the galaxy. There are a number of things you can do at outposts including hunting down bounties, illegally and legally procuring items and even taking part in king of the hill style gunfights. Checking the solar system map, it’s easy to see which planets you can and cannot land on to find outposts. There are a number of new areas to focus on in Odyssey.įirstly, there’s plenty of outposts to discover. Once the tutorial is over, the player is thrown back into Elite’s gargantuan sandbox where you’re pretty much free to do as you please. Elite Dangerous has never been particularly great at onboarding new players, so it’s a nice surprise to have the new mechanics explained. It’s a welcome change from previous updates. New additions include a tool which allows you to store and transfer energy, a genetic sampler for storing organism data, a profile analyser which scans environments and an arc cutter that can cut through doors. Introducing on-foot mechanics to the player through a short mission, Odyssey explains how to use the new array of tools at the player’s disposal. More importantly, how do you make something so big, meaningful? No Man’s Sky’s early days showed that size doesn’t always result in engaging gameplay.įirst impressions are pretty strong, as Elite Dangerous: Odyssey throws players into a tutorial from the off. If recreating the Milky Way was a huge task, then taking what are essentially 1:1 scale moons and planets and making them traversable by foot is even bigger, adding a micro-level of detail to the macro-level of the original game. The latest expansion Odyssey takes the focus off scooting around the galaxy in space ships, and instead tasks players with exploring planets by foot, stepping out of their space ships or ground vehicles for the first time.
